Welcome to Evergreen, a semi-realistic intermediate-advanced animal RPG... with a major twist. There are no limits here as to what type of animal you choose to become. From a badger to a moose or an owl to a polar bear, the choice is entirely yours.
Of course, there's always the usual wolves, horses, and the like
as well... though with so many other options, why would you want to
keep within the norm?
But wait! This isn't all Evergreen has to offer.
Every character has the opportunity to claim a territory and call it their own, as well as establish their own packs, clans, herds and the like... under the watchful eye of their Royals, that is.
Summer has finally arrived, chasing away the remaining chills and rains of Spring. Though it's still quite cold in the North, snow can only be found at the highest mountain peaks, and the subzero temperatures are nothing but a memory now.
Across the rest of the continent, the sun is taking a severe toll on water sources and vegetation. The desert is unbearably hot, and it won't be much of a surprise if some of the residents start wandering where they're not welcome to escape it.
Rain is infrequent, though lightning storms are becoming an increasing problem. Sooner or later, it won't just be the sun scorching the land...
Day Temps;; 54°F - 117°F Night Temps;; 38°F - 73°F
Skin design is copyrighted to Blue - All Coding from ProBoards Support, Slightly Insane, and SoCal, and they are copyrighted to their respective creators. - Pattern used in the BG is copyrighted to Ransie3 on dA - Smileys copyrighted to wapliresources on dA - Photos used as Category Banners are copyright to (in order): Nick Bramhall on Flickr, resurgere/photocrafter on dA, color line on Flickr, rayand on Flickr, erwlas on Flickr, tillwe on Flickr, Mark A Coleman on Flickr, and tensaibuta on Flickr - Side-Table Images copyrighted to MoonsongStock and kittykitty5150 on dA - Content copyrighted to Members.
>> the code Here you will find everything you need to get started here on Evergreen. Most importantly though, you will find the Rules here. Please make sure to read them before joining! Moderator: { b l u e }
>> announcements Here you will find any and all site announcements. Since they're usually quite important, I greatly recommend checking this board often. c;
>> archives (1 sub-board) Here is where any and all old threads will be stored. This also includes character bios and the like, so if you see something you would like taken out of the Archives, please PM a staff member.
>> enter the fray (1 sub-board) Here is where you create and post your character's bios. You can also find other character-related material in here as well.
Please make sure your characters are accepted before RPing! Moderator: { b l u e }
>> welcome to our ranks (5 sub-boards) Here is where all accepted character bios can be found after they are reviewed and accepted by a staff member.
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>> logbooks Here is where you can keep track of all of your characters and the threads they're in with a character log. Character Logs are for reference only, so the only person who should be replying to their thread is the creator.
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>> the den Pups and foals and kits and chicks! If you have characters interested in having young, here's the place to be. All of the information you need is inside.
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>> plotting Here is where you are free to form mini-plots for your characters among other members. This is also where you would go about forming a pack/herd/tribe/etc. Please keep in mind that you have to have at least one follower before attempting to claim land!
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>> adoption Have too many characters, but don't want to delete any? Then feel free to post here and let someone else take care of them.
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>> the dearly departed Have too many characters, or is someone's time up? Then post here to either ice or delete a character. You're also free to make a farewell post with the character as well.
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>> chitter-chatter (1 sub-board) Games, contests, and a whole bunch of other random nonsense can be posted here. c:
You can also find the In-Character Chatbox in here. This is for characters to chat with each other OOC; simply for fun. ^^
>> graphics (4 sub-boards) Have a drawing you'd just love to share? Or maybe you're interested in creating some graphics for other members?
Here's the place to post everything art related! If you'd like a Graphics Studio for yourself, just PM a staff member. Only art that is yours, and only yours may be posted here; art theft will not be taken lightly.
>> the shop Here, you can use the Gems earned from posting and other site-related contests to buy some items for your characters, rare species, and more! There's also some stuff in here for the user as well. c:
>> help central Do you want some helpful tips on writing a good bio? Do you need some help with RPing in general? Then look no further! You can find quite a few helpful tutorials in here, and you can also post a help thread as well.
This board is dedicated to RP Help only; any other questions should be posted in the FAQ board.
>> the castle of hinrayi If you travel northward far enough, you will find yourself in the Kingdom of Ice. A very cold, tundra-like territory, this place is ruled by the Polar Bears. Although many other creatures who have adapted to these harsh conditions also reside here, the Bears and their descendants have nearly always been given the title of 'rulers'. At the farthest northern point of the territory, high in the mountains, you will find the Castle of Hinrayi. Despite the name, it is not actually a castle; it is a very ornate and large cave, so large that a small population of bears can thrive in it. The bears given the privilege of residing here are of either royal decent, or are personally asked by the royals to reside there alongside them.
King: Queen:Nilak
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>> glacier falls Glacier Falls is perhaps one of the most beautiful places to be in the North. However, as its name suggests, it's certainly no tropical paradise! The freezing waters are crystal clear, and for those who can withstand the icy waters can enjoy a nice swim here from time to time.
>> naklin tundra At the foot of the mountain at which the Royals reside and expanding southward is the Naklin Tundra. A cold, dry, virtually treeless place, it seems very unforgiving to those not used to such a climate. However, the inhabitants of this territory have learned to survive here quite well.
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>> fort kaneq The main dwelling of the King's fighting forces, Fort Kaneq is simply a small forest with a large clearing at its center. If the materials can be found, recruits will sometimes stick logs into the ground to create a crude 'fence' in the spaces between trees. A small pond i the center of the clearing serves as a source of water... if you can break through the ice, that is. Don't think it's easy to get past the treeline. While the army is camped there, all manner of creatures patrol the forest's perimeter, chasing off any who dare try to enter.
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>> the frozen coast To the northwest is the Frozen Coast, where land meets frigid sea. Despite its name, the coat isn't actually frozen, though there are actually cliffs of ice jutting out into the sea. Not many animals can withstand the freezing waters, but those that can are right at home.
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>> blackpine meadows To the East, you will find a sprawling forest that spans for miles. Countless different types of trees can be found growing here, from oak to birch. There are also many different creatures that reside here as well, all protected under the peaceful Lord of the Forest. Despite the fact that there are many different creatures that reside here, it has been the law for generations that a deer be Lord or Lady. The highest-ranked creatures are given the privilege of residing in the Blackpine Meadows. A rather large clearing protected by close-growing pines and brambles, it offers a great sense of security to its residents.
>> eskilso forest If you cross the river winding through the trees near the northern border, you will find yourself in another world. Unlike the rest of the forest, every tree here is a coniferous; not a leaf to be seen. The ground is covered with a thick blanket of pine needles, and makes trekking through here nearly undetectable to the untrained ear. In some parts of this sub-forest, the trees grow so close together that little to no sunlight can pierce through their canopy.
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>> the underground cavern Created long ago by the movement of water and the earth's surface and found only recently through the roof collapsing, this underground wonder is surprisingly spacious. The only way to safely get in and out of this massive cavern is through a connecting tunnel in the forest above. Inside the cavern, a stone 'beach' completely surrounds the body of water, so it is quite easy to traverse the entire cavern without having to swim through the water. Near the northern end of the cavern are hollows in the walls, perfect for the residents to bed down for the night. Centered at the cave's ceiling is a gaping hole where both sunlight and moonlight enter the cave.
>> lake chaera A rather large lake located in the east-central section of the forest. It is a lovely place, with willows growing on its banks and offering serenity to whoever visits. It's waters are clean and clear, making the scene all the more idyllic. Lake Chaera is one of the most popular places in the forest, particularly in the summer. In Winter, however, the lake freezes over and proves to be useless as a source of water.
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>> the edge If you travel Eastward far enough, you will eventually reach the forests' end... and some dangerous cliffs. The drop down to the sea is a steep one, with jagged boulders waiting at the bottom. It is advised to steer clear of here, but if for some reason you want to get a closer look, nobody's stopping you. Just watch your step.
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>> athalei mountains Though their name suggests otherwise, the Athalei Mountains barely quality to be called such. A very small grouping of rocky hills near the northernmost borders of the Freelands, this is a popular haunt for Northerners who wish to escape their own territory for a short while.
>> alkaid creek A quaint little creek located near the northeastern border of the Freelands. The water is clean and clear, the banks bordered with the occasional group of trees. Most of the creek dries up in the summer months, so it isn't a completely reliable source of water.
>> flaxen meadows A large stretch of grassland that takes up much of the Freelands. As its name suggests, this territory has a surprising amount of the color yellow, thanks to the hundreds of dandelions that thrive here.
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>> the maple grove A small stretch of forest near the southeastern border of the Freelands. As its name suggests, the dominant tree type here are maples, though other trees can be found here as well.
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>> canyon of crimson Also known as the place where those looking for a fight can find one. This small canyon marks the border between the Freelands and the Eldoro, and is the designated fighting grounds of all the territories.
Everything you need to know on fighting is inside. All major fights between characters are to be held here, and nowhere else.
>> the arlen river To the West, far beyond the treeline of the Eastern forests, are the Endless Plains. These rolling plains can truly feel like they have no boundaries, but they are not really endless. They do span for a great many miles, though. With little shelter from the elements, this can be a hard terrain to grow accustomed to living in. Nonetheless, there are still plenty of inhabitants in this sea of green. Most of the creatures here form Tribes, so there is no true ruler of the Plains. However, all of the Tribes congregate once every four summers to elect a Chieftain, meaning one leader of the tribes is elected slightly higher in rank than the rest. It is the Chieftain, who can be male or female, that is considered 'ruler'. The Chieftain and their followers tend to reside near the Arlen River, the largest in the plains. With fresh, clear water readily available year-round, it is an ideal place to live... or as ideal as you can get in the open.
Chieftain:Azar Aditi
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>> the great green expanse For lack of a more creative name, this vast sea of grass is what makes up most of the Endless Plains. As its namesake suggests, these plains stretch across for miles westward until they reach the ocean to. Near the western borders, the Endless Plains start to get more hilly, and is where most of the Tribes tend to congregate.
>> the shield This little patch of rare woodland is called 'The Shield' not only for its shape, but because it is one of the only places one can take cover in from the nastier elements such as rain and snow. Just be careful you're not here in a lightning storm though; it has a tendency to strike here often, as told by the vast majority of charred tree trunks.
>> the sapphire sea If you travel Westward and cross the plains, you will eventually reach the Sapphire Sea. Aptly named, it is just as its name suggests; a clear, clean, endless expanse of sapphire blue waters. The surrounding shoreline is comprised of soft white sand, along with broken seashells here and there. The Sapphire Sea is one of the more popular lands, especially in the summer months.
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>> the limestone bluffs If you travel north along the shoreline, you will eventually come across the Limestone Bluffs. They aren't the largest cliffs around, but a fall from them can be just as dangerous as falling from any other. Since the sea erodes the limestone fairly quickly, the tops of the Bluffs can be quite unstable. Explore at your own risk.
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>> the ruins of veldez To the South, you will eventually find yourself in a barren, desert-like territory. Though its name suggests that this place is entirely a sea of sand, it is quite the opposite; many canyons and rocky plateaus can be found here, as well as the (very) occasional river. There is an actual desert in this terra though, and it is located near the southwest border. The majority of the creatures here are either outcasts or fugitives, though there is the occasional lifelong inhabitant. There is really no structure to the ranking habits of this lot; they simply listen to whoever has the most smarts and strength. The creature that does manage to gain the favor of their followers tend to reside in the Ruins of Veldez. All it is is a pile of ancient boulders, with one or two walls still standing. Still, if you can find a good enough place to sleep, it offers decent shelter.
>> terakka (1 sub-board) Terakka, which makes up most of the northern and eastern portions of the Eldoro Desert, is for the most part simply dry plants and rocks. Lots and lots of rocks. There's a few plateaus scattered about this large stretch of scrubland, though they offer little protection from the heat of the day. This place is extremely unforgiving in the summer months, so you would be wise to find one of the very few oases and hope it will cool down.
>> avael's keep Near the center of the whole territory is a place known as Avael's Keep; a haven of sorts from the relentless heat of the desert. It is an oasis, with small trees offering some shade and a dependable source of clean water. The only thing is, it is heavily guarded by whoever came across it after the previous caretakers left, for whatever reason. This area is a hotspot for skirmishes, and therefore never has the same residents long. If you aren't a part of the current landholder's crew, then you'd best back off before you loose a tail, or worse...
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>> the ivory sea Here is where you will find the *real* desert in the south. Spanning across the whole southern border and reaching upward along the west, this desert is quite formidable. Named for the white sand that comprises the majority of this desert, the Ivory Sea is as unforgiving a territory you will ever find, regardless of season.
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>> the southern coast If you mange to live through your trek through the desert, you will be rewarded with the open ocean. This is where Southerners can reach the Sapphire Sea, though not without cost; there is no way to get here without going through the desert sands. However, there are some who were privileged with being born on the coast, and have little to worry about an unforgiving desert to trek through. Creatures who find themselves here rarely leave, considering that their other two options are an ocean of sand or and ocean of water.
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Total Topics: 699 - Total Posts: 1,549 Last Updated Topic: Oblitus by Addy (Mar 31, 2012, 10:49pm) View the 10 most recent posts of this forum.